Avoid The Light (Godot Wild Jam 69)
Prototype/short game submission for the Godot Wild Jam 69 game jam ("Void").
Disclaimer
This submission was a solo project completed with limited time (~15 hours total), so it is a rather bare-bones prototype. There are a lot of features I wish I had time to add (can see some below), and the game is definitely missing some polish. There's a good chance I'll make a more fleshed out prototype in the future, but for now it is quite simple and crude. Having said that, I'm happy with what I achieved in this time (managing to pull together something like this solo in time).
If there are any features or mechanics or changes you wish the game had, please let me know in the comments below! Always interested to get feedback.
Wildcards
Memory Lane (show an earlier part of the game near the end)
Story blurb
The war between the Light and the Void has waged for as long as you can remember. Wounded in the last fight, you escaped to an abandoned Void cathedral to recover your strength. However, despite being deep in Void territory, the Light has followed you.
How the Light penetrated so deep into Void territory, you do not know; what you do know, is that you are all in grave danger. Being only a shell of what you once were, you have no choice but to flee and warn the others.
Controls
WASD/Arrow Keys/Left Analog Stick (Controller): Move
Escape/Start (Controller): Pause
Credits
- Nihilore for the amazing music. "Cathedral" was used as the main music here. Check out https://www.nihilore.com/ if you are interested in hearing more.
Known bugs
Music does not loop properly at times.
Future Improvements
- Flesh out and add more mechanics. The initial idea was that completing levels would power up your character, unlocking ways to fight back against the enemies (instead of just avoiding the enemies). Maybe a way to dash through the light fields, or smoke to block it, etc. Would love to explore that further.
- Replace the rather crude light implementation with actual VFX or similar.
- Add SFX.
- Instead of the player instantly losing, add some kind of grace period to make mistakes more forgiving.
- Add more variety to the enemies.
- Add more objectives to complete (e.g. using objectives to unlock new paths, instead of everything being linear, etc.).
- Redo all the art assets properly: add better sprites, animations, flesh out the tilset, etc.
- and so on.
Let me know if you have any ideas as well!
Running the game
The game can be run on the web at the top of the page. Additionally, exports for Linux, Windows and Mac are included below.
Linux and Windows have been tested and work, but I do not own a Mac and can not properly export the Mac version (signatures and signing etc) nor test the Mac version, so can't be sure if the Godot export for Mac works properly.
All exports are the same version as the web version above. I recommend playing on the web version if possible.
Status | Prototype |
Platforms | HTML5, Windows, macOS, Linux |
Author | Silentstrike46 |
Genre | Puzzle |
Made with | Godot |
Tags | godot-wild-jam, godot-wild-jam-69, Horror, Prototype, Short, Stealth |
Download
Install instructions
Linux: Run the executable
Windows: Run the executable
MacOS: I do not own a Mac, and as such the export is using ad-hoc signature for code signing, and will likely be blocked by GateKeeper. In theory you can just extract the .app from the .zip and run it, but I can't offer any support here.
Comments
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Nice, fun, simple game. I'd be very happy to play a much longer version of this. Good luck in the jam!
Thank you so much! :D